
Ghostlight sends word that it will be showing off and promoting its WWI shooter To End All Wars at the E for All expo in Los Angeles from 18-20 October. The game is in development at Kuju Sheffield (Chemistry) and is being powered by Unreal Engine 3. It will be authentic to the first great war and has a lot of research going into its development.
The game is being shown off at the upcoming event as Ghostlight is seeking a partner to release the game in the United States. It is in the works for the PS3 and Xbox 360 for release sometime next year.

UK-based publisher Ghostlight announces that it is looking to form new alliances for the release of To End All Wars, its WWI first-person shooter for the PS3 and Xbox 360, in North America.
Representatives from the company will be present at the forthcoming E for All expo in Los Angeles from 18-20 October to meet and talk with interested North American publishers. The company will also be on hand to discuss distribution of North American titles in Europe.

British publisher Midas Interactive will be present at E3, showcasing their lineup of World War II and PS2 titles.
First up are two World War II titles - Battle over Europe and Pacific Warriors II. They’ll also be showing off Tank battles. The following PS2 games will be present at their booth: Zoocube, World Super Police, The Cue Academy and WWI: Aces of the Sky.
Midas will be showing off their lineup at booth #2800 in the West Hall.

Following the revelation of Nibris’ black & white game for the Wii, many sites misinformed their readers with wrong facts and details. A clarification from the studio was in order, and here it is:
- Sadness is not working title of our game, it is the final title
- The story takes place before World War I that is before 1914 and not as many claim in the thirties of XX century
- The style of the game do not correspond to Sin City movie; it will also not have the style of a comic. It is rather a tribute to pre-World War I cinema and it will have similar atmosphere
- The plot will take place in one of the Slavic countries; we will tell which one soon
- RotR is not being developed right now. Our priority of Wii console is Sadness, and only after it is finished RotR will be developed. RotR DS is being refined by separate team within Nibris
- Concerning the rumours about the possibility to choose the colour version of the game - the making of the concept in the greyscale is completely different. The choice of colour is not because of marketing reasons but the element of making the atmosphere of the game
- Concerning the rumours about the Hollywood film studio offering us a large sum of money for filming rights - the truth is that we were contacted but there have been no agreements. We cannot disclose the topic of our talks however. Still we can assure players that Sadness will not be filmed earlier than 2 years after it is introduced to the market (if it will be filmed)













