The Sims 2: Pets Soundtrack Listing
Posted on Thursday, September 21st, 2006 in DS, GBA, Gamecube, PC, PS2, PSP | Comments
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To satisfy the musical needs for future owners of The Sims 2: Pets, the billionth expansion pack for the ever-popular game, EA has revealed a roster of more than 25 songs that will be featured in the forthcoming title. Songs from Pussycat Dolls, Flaming Lips and Aly & AJ are present, along with a mashup of others from genres ranging from indie and hip hop to country and pop. All songs have been re-recorded in Simlish.

Below is the full track listing:

The Sims 2: Pets will be barking its way to stores on October 17 on the PS2, Gamecube and PC. Late October and November will see versions for the PSP, GBA and DS; a mobile version is also coming soon.

Depeche Mode Records Song in “Simlish”
Posted on Friday, March 3rd, 2006 in PC | Comments
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Picture showing the band Depeche ModeThe Sims, with their “Simlish” language, has always defined bizarre. Now, EA today announced that Depeche Mode has re-recorded “Suffer Well,” a popular track from their “Playing the Angel” album, in Simlish which will be made available through The Sims 2: Open for Business, the third expansion pack for the insanely popular simulation title.

Depeche Mode’s lead singer, David Grahan, had this to say: “Depeche Mode has always been open to new ways of sharing our music, but re-recording a Simlish-language version of ‘Suffer Well’ just sounded completely bizarre. Of course, that’s why couldn’t resist doing it.”

A video of the song, featuring footage of the band and gameplay from Open for Business, will be available on The Sims 2 website, as well as on the band’s website. The song, as stated before, is present in the Open for Business expansion pack which is now available. Also making musical appearances in the game are “Things Can Only Get Better” by Howard Jones, “Too Shy” by Kajagoogoo and “Synthesized” by Epoxies.

According to EA, Simlish was created by experimenting with fractured Ukrainian and Tagalog, the language of the Philippines, as well as Navajo, inspired by the code talkers of WWII. All that was an interesting read, but what is more interesting is that an EA executive feels that Simlish is an “emotion-filled language that defies translation.” It surely does, Mr. Schnur.