
Artificial Studios has announced the December 2006 release of CellFactor: Revolution, an action FPS that was originally a showcase for the AGEIA PhysX processor.
Developed in conjunction with Immersion Games, CellFactor has players manipulate thousands of objects simultaneously through psychic power, control vehicles and fight against AI-controlled opponents or challenge friends in the network mode. Some details:
- Fully destructible architecture in five unique environments - bust through walls, break down pillars, blow up bridges and more.
- CellFactor: Revolution establishes a new standard of real-time multiplayer interactivity - thousands of breakable objects become instant deadly arms. Four times the amount of interactive objects as CellFactor: Combat Training.
- Powerful new Psychic abilities, including Psi Rift (hold many objects at once with both hands), Psi Crunch (implode whatever the character is holding), Psi Wave (part an ocean of objects in front of you), Dual-Wielding of any two weapons and more.
- New vehicles, including a flying mechanized power-suit that creates an dynamic gameplay experience.
- New weapons, including a physically realistic Grappling Hook, giving players more ways to destroy enemies and the environment around them.
- Fresh gameplay modes include Assault and physics-oriented sports modes in addition to Deathmatch and Physical Capture the Flag.

Word comes from Philips that Revolution Software and Sumo Digital have signed on to develop their games to take advantage of the company’s amBX technology. Here’s a bit on the new technology:
Due for release in May 2006, amBX technology will offer a full ’sensory surround experience’ to computer and video gamers by empowering developers with the ability to use light, colour, sound, heat and even airflow in the real world during gameplay - creating an Ambient Intelligent environment in the process.Blending a scripting language, software engine and architecture, amBX has been designed to deliver all-new player experiences through enabled devices such as LED colour-controlled lights, active furniture, fans, heaters, audio and video, all placed strategically around a player’s room. amBX goes even further to provide the support framework for peripheral manufacturers to develop these enabled products, empowering both developers and publishers to amBX-enable and enhance their games.
Devices and peripherals supporting amBX technology will be officially launched this May.













