Sony Responds to LittleBigPlanet Moderation Outcry
Posted on Friday, November 14th, 2008 in PS3 | Comments
Tags: , , , , ,

Following user outcry over the moderation of user-made levels in LittleBigPlanet, Sony today responded by issuing a list of suggestions for creators to follow while it and developer Media Molecule improve moderation policies.

Authors are requested to make sure that the content created is suitable for all ages as everybody has access to the level once it’s published. Other people’s copyrights are also requested to be respected; authors are urged not to use images, brands or logos they are not entitled to use. Finally, users are asked to report inappropriate levels; hoax reports are highly discouraged.

The unofficial Sony blog Three Speech notes that over 84,000 levels have been uploaded to the game, from where less than 0.5% levels have required active moderation.

LittleBigPlanet Writer Known
Posted on Wednesday, November 5th, 2008 in In Other News | Comments
Tags: , , , ,

Recently released LittleBigPlanet includes an introduction and tutorial voiced by the famous Stephen Fry, who was powered by a script from writer Dean Wilkinson, giving it a mix of humor and personality along with the trademark Fry style.

Wilkinson also worked on the in-game text, renamed characters and extended their personalities and interaction, noted Sidelines, the agency for creative writers looking to break into games.

Fading Shadows Announced
Posted on Thursday, November 8th, 2007 in PSP | Comments
Tags: , , , ,

fadingshadowspackshot.jpgBringing puzzle-platforming to the PSP is European developer Ivolgamus, who is currently developing Fading Shadows for the aforementioned handheld device. Exclusive to the PSP, the game will feature action-based puzzle gameplay, with a “riveting and immersive” storyline, wireless multiplayer modes and more.

Fading Shadows sees the player faced with the challenge of saving Erwyn, whose death, according to the millennia-old prophecy, will allow evil master Gardal to breach the gates of the Castle of Heaven, the supreme fortress built to protect the world from the forces of darkness. Erywn’s soul has been enclosed in a protective orb by his clairvoyant sister, Aira, and the orb must now be transported to the Castle of Heaven, using a magical beam of light.

The player is charged with using the beam of light and exploit its state-changing abilities to complete the challenges set out in the 40 single-player levels or 10 multiplayer levels. Environments include swamps, mountains, castles and deserted cities. The game is due out in February 2008.

George of the Jungle Announced
Posted on Monday, October 8th, 2007 in DS, PS2, Wii | Comments
Tags: , ,

The Jay Ward classic is hitting consoles everywhere - Ignition Entertainment has announced George of the Jungle for PS2, Wii and DS. It will be a side-scrolling platformer, having players jumping, running, climbing and fighting through obstacles whilst collecting bonus items along the way.

The game will feature the whole gang from the series - Ape, Ursula, Magnolia, the Witch Doctor, just to name a few - and is based on the upcoming animated series due to air on Nickelodeon in Autumn. Finally, the game is scheduled to hit stores during Q1 2008.

Chronos Twins in Autumn
Posted on Thursday, August 2nd, 2007 in DS | Comments
Tags: , , ,

UK based publisher Oxygen Games has announced the early autumn release of Chronos Twins for DS. A nostalgic retro platformer, the game sees the player stepping into the shoes of Nec, as he battles to save his world and also avenge the death of his brother.

To successfully complete levels, players must initially use both screens simultaneously as s/he plays across two temporal dimensions (past and present) in a bid to meet (and defeat) the nameless entity head-on when it first appears on Nec’s homeworld. Manoeuvring through side-scrolling areas, the aim is to control both the present-time hero whilst exploring the planet’s past in order to conquer the alien threats.

Chronos Twins has been designed with a gradual learning curve, which enables the player to ease into the game. Once the player has progressed through a number of stages, the game becomes increasingly challenging, when both screens merge into one.

PikoNinja Released
Posted on Tuesday, July 24th, 2007 in PC | Comments
Tags: , , , , ,

shot_7.jpgSisvia today announced PikoNinja - The Last Ninja, a family-friendly game that has players defeating the evil minions of MaskiNinja to recover 4 sacred fruits in order to restore the health of Master Ke-Bran-Tao. Here’s the deal:

In PikoNinja you must control Piko through levels full of platform ninja action. Naturally, Piko is a ninja with plenty of superpowers and all the germane attacks. Besides, Piko is “widely” one of the best ninjas of his clan because… eh… eh… well, let’s say that Piko has gained a bit of weight lately, and always arrives the last in all his ninja tests (The Last Ninja). Piko can stomp his enemies, use several ninja arms (shurikens, bombs and bubbles), and even invoke the Clan’s dragon! In order to achieve his mission, you have to lead Piko through more than 25 levels with plenty of colorful ninja action, and defeat MaskiNinja and his 4 EvilBeasts, who are guarding the fruits. Do you have the ninja skills required for controlling Piko?

The game features 25+ levels and characters, various weapons and more. There’s a demo for the game that includes some levels as well as a tutorial stage.