
With the console versions out of the way, it appears DICE is pimping up the upcoming release of the PC version of Mirror’s Edge with support for PhysX’s physics engine, noting that NVIDIA 8-series and above cards will offer enhanced physics support for the game.
In fact, to show off the power of the PC, they released a trailer showcasing PhysX effects below. The game is due out on PC in January 2009.

The game has seen only ten months of development time, but has made its way into NVIDIA’s “The Way it’s Meant to be Played” program. THEY, the aforementioned game, is a mystery first-person shooter in development at Warsaw-based developer Metropolis Software; it is not expected to hit stores for PC and next-gen consoles until 2009.
THEY made its way to the program thanks to its “innovative technical and gameplay features” according to the announcement. Apparently NVIDIA itself is excited about the game, which will made use of DX10 graphics and more.
“This is one of the earliest points in the development cycle that a game has joined NVIDIA’s The way it’s meant to be played program, which gives you an idea of how excited we are about its potential,” said Phil Wright, head of Content Business Development of the GPU maker. “Even in this short time IMC and Metropolis have demonstrated proof of a professional approach and a trendsetting concept for the future. We are happy to have signed this title, which is already promising great things at such an early stage. THEY will be a real highlight for our new and upcoming graphics boards.”

Finally, the single-player demo of Crysis is now available for download. It is a huge 1.77GB download from 3D Downloads, 4players.de, ActionTrip, AusGamers, ComputerGames.ro, eXp.de, FileFront, Fragland, FileShack, FanGaming, FilePlanet, Gameguru Mania, Gamer’s Hell, Internode Games Network, OnlineWelten and PixelRage
This NVIDIA page offers beta 169.01 drivers for the Crysis demo. It is recommended
to apply the driver before playing the demo, as it has been optimized specifically for that game.

The promised v7.10 Catalyst drivers for ATI graphics cards are now available from AMD’s website. The “shoot-em-up” drivers offer adaptive anti-aliasing for the X1000 series, software Crossfire support for the HD2600 and HD2400 series, and significant performance improvements in quite a few games.
Additionally, new beta 163.76 drivers for NVIDIA cards have also been released for Windows XP. These are recommended for use with the TimeShift demo.

On nZone are beta v163.75 drivers for various versions of Windows, including 32 and 64-bit editions of XP and Vista. The new drivers add SLI profiles for various games including Jericho, but most notably offers improved compatibility for Half-Life 2: Episode 2, which was recently released.

New ATI Catalyst drivers have been released, updating it to v7.9. Some new features in the update include a video converter and various performance improvements. The Linux version of the drivers are expected “soon”.
Meanwhile, NVIDIA has released beta v163.67 drivers for GeForce 6, 7 and 8 series cards. The drivers are for various editions of Windows XP, 2000, 2003 and Vista.

Beta drivers for both ATI and Nvidia graphic cards have been released in anticipation of the BioShock demo. The drivers promise better performance with the game on both Windows XP and Windows Vista. Download the ATI drivers from AMD Customer Care and the beta v163.44 drivers from Nvidia.

During E3 NVidia announced that Hellgate: London, Flagship Studios’ debut title, will include support for Havok FX physics and Microsoft’s ShaderModel 3.0, making it one of the industry’s first DirectX 10 games.
Hellgate: London combines the action of FPS games with the infinite replayability of dynamically generated levels, items, enemies and events. Players create a heroic character, completes quests and battles through hordes of demons (gates to hell have been opened… again) to advanced through experience levels and branching skill paths.
Namco Bandai will be publishing the game when it’s done.

Through Reuters comes word that Nvidia is working on a new design contract with Sony that will pay more than it earned for creating the RSX graphics processor for the PS3.
“We have new contracts with Sony to do some further designs,” said the company’s chief financial officer Marv Burkett, who did not go into further detail on what they are doing for Sony. He however said that revenue from the new contract would be “probably slightly more” than the first processor and would continue into 2007.
What is Sony exactly working on? Maybe an advanced mobile graphics processor for the PSP2? Or maybe the PS4?! More details are expected sometime later this year.













