Killzone PS3 Update from Dutch Newspaper
Posted on Wednesday, November 29th, 2006 in PS3 | Comments
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Remember the much-controversial E3 2005 trailer of Killzone PS3? Well, it’s been missing in action since then… until recently. None other than Dutch newspaper de Volksrant has word on the game, which is being called the most expensive production in Dutch history.

According to the paper, Guerilla Games’ PS3 project tops the budget of Paul Verhoeven’s WWII thriller Black Book; it cost more than 16 million Euros to make. Though no specific numbers were mentioned, Killzone director Arjan Brussee states that their budget tops that of the film and that it’s the “biggest multimedia project in Dutch history.”

Why is making Killzone PS3 such an expensive endeavor? Say hi to next-gen graphics - what used to take “someone a week now takes him a month,” said Brussee. The article states that 120 developers are currently working on the project and that it will be fully translated in 20 different languages. Downloadable content was also mentioned: the paper mentions that new “chapters” will be available through the PlayStation Network and that “the Killzone that is in stores is only the beginning,” according to Brussee.

Predictably, no release date was mentioned.

Killzone PS3 to Exceed Trailer
Posted on Wednesday, November 22nd, 2006 in PS3 | Comments
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The spectacular Killzone PS3 trailer at Sony’s E3 2005 press conference left everyone in disbelief: can it be done, said everybody. Well, according to Phil Harrison, it can be done and will actually exceed some aspects of the shown trailer.

In an interview in the Official UK PlayStation Magazine, the executive revealed that the game will be shown next year and that “some elements already exceed the trailer.” He continued, saying that both internal and external expectation is “very high” and that Sony will not show the game to public until it’s going to “exceed people’s expectations.”

He also talked about achieving real-time, sharable gameplay recording, a feature that they will use in an upcoming game in a “very innovative way.” Apparently, it will be done by recording game input and then share that with other users. No other details were revealed.