Chronos Twins in Autumn
Posted on Thursday, August 2nd, 2007 in DS | Comments
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UK based publisher Oxygen Games has announced the early autumn release of Chronos Twins for DS. A nostalgic retro platformer, the game sees the player stepping into the shoes of Nec, as he battles to save his world and also avenge the death of his brother.

To successfully complete levels, players must initially use both screens simultaneously as s/he plays across two temporal dimensions (past and present) in a bid to meet (and defeat) the nameless entity head-on when it first appears on Nec’s homeworld. Manoeuvring through side-scrolling areas, the aim is to control both the present-time hero whilst exploring the planet’s past in order to conquer the alien threats.

Chronos Twins has been designed with a gradual learning curve, which enables the player to ease into the game. Once the player has progressed through a number of stages, the game becomes increasingly challenging, when both screens merge into one.

Lexicon Scores Chronos Twins
Posted on Thursday, August 24th, 2006 in DS | Comments
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Lexicon Entertainment has announced that it has acquired the worldwide rights to Chronos Twins for DS; the company previously scored a deal for American McGee’s Bad Day LA. The company is also in final discussions for another four DS titles.

Chronos Twins, scheduled for a Q1 2007 release, plays on the concept of time travel. Here’s what players will get into: “To successfully complete levels, players will maneuver through an area and work within the limitations of each time period in a side-scrolling environment. The goal is to control both the present-time hero while exploring the planet to defeat alien threats. Both time periods are fully visible through a split-screen engine that displays the past and present versions of the exact same location.”