
Following up on the beta announcement is another post in the Sin Episodes blog, this time talking about the “Context Look” system. The system will allow gamers to get deeper into the story without breaking the gameplay; it will also allow players to stare at Jessica in a creepy way, with her having something to say about it.
But in all seriousness, the system has even more uses:
Now, given that the critical elements of the main storyline are conveyed through the choreographed scenes, what kind of information can a gamer expect to get through the Context Look system?Ah… That’s where it gets exciting. Just like great episodic television, like Lost or 24, SiN Episodes has an overarching storyline that stretches beyond any single episode. Expect lots (and I mean LOTS) of twists and turns in the future. I can tell you now, no one in the game world truly knows what Elexis is planning - and what she has done. But, just because none of the characters know, doesn’t mean that YOU can’t. Embedded within the Context Look elements are hints and clues. Some foreshadow events to come, some throw light on events that have already occurred. Many may not make sense… yet.
Each and every one of these pieces, though, has a purpose - each is a small piece that reveals a bit of the overall story tapestry. It will be interesting to see how gamers react to the elements they find; and even more interesting to see how everyone thinks they tie together.
Sin Episodes is sounding better and better every day!













