Anno 1701 Gets Date
Posted on Saturday, August 12th, 2006 in PC | Comments
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Narrowing the release date for ANNO 1701, Sunflowers announced that the third installment in the strategy series will be released on October 26. It was formerly tagged with a release at the “End of 2006.”

Sunflowers at E3
Posted on Sunday, April 30th, 2006 in E3 2006, PC | Comments
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Russian publisher Sunflowers will be attending E3 this year with “precious cargo.” The cargo in question is ANNO 1701 and ParaWorld.

Set up at Meeting Room 511B (West), the publisher will be showing off the games which are due for release by this Fall.

Millions of ANNO fans across the globe have been waiting impatiently for this moment: For the first time ever, the fantastic Gameplay featured in ANNO 1701 (the third part of the most successful game series of all time emerging from German-speaking countries) will be presented to the public. In addition to the extremely detailed graphics, which are bound to set new standards for the genre, this unrivalled king of Empire Building Strategy games boasts unrivalled depth and comprehensive innovations. In terms of content, the third part begins where its two predecessors ended. In the age of exploration and sea trade, the player sets off to discover new islands and establish huge metropolises. The classic ANNO principle is, of course, preserved in this latest version: Increase your influence and treat your people well. E3 Visitors can expect nothing short of the best ANNO game of all time.

SUNFLOWERS’ second title, ParaWorld, is the result of what is probably the most complex, costly and time-consuming RTS game development effort to date to emerge from the German-language territories. Just before its world-wide release, visitors can explore the nearly-final version. This 3D Real-time Strategy game takes the player to a prehistoric parallel world populated by exotic tribes and awesome battle dinosaurs. In addition to the inventive storyline and sensational graphics, the “Army Controller” is ParaWorld’s innovative highlight. It allows the player to control all units as well as a tribe’s development centrally and comfortably, thus opening new dimensions of clarity and ease of control in the RTS genre.