September 4, 2007
Destiny’s Dilemma in Development
Posted at 1:10 am in DS
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Lich King Studios sends word that it has began development of Destiny’s Dilemma - a combination of board games, card games and mini-games - this month. The gameplay is likened to a combination of Pokemon and Mario Party or Final Fantasy Fables: Chocobo Tales and Puzzle Quest.

Players traverse game boards and battle each other using timed, touch screen abilities represented as cards. To successfully use an ability card, a player selects it and completes the corresponding minigame that is presented. When one player eliminates their opponent’s hit points, they win the battle and receive rewards such as new cards. The flow and gameplay is immediately addicting and accessible as players race against the clock to acquire better cards for battle.

This title places an emphasis on light deck building and multiplayer action. Aside from the single player story mode (featuring cut-scenes and dialogue), a flexible suite of multiplayer games is available for both local and internet wi-fi. Graphically, Destiny’s Dilemma is sure to please with its blend of 2D and 3D components. Characters are large; originally-styled sprites while backgrounds are a mix of real time polygonal objects and sprite overlays. This title appeals to casual players due to its character-driven nature, touch screen controls, board game setting, and prominent minigames. Meanwhile, the deck building, item system, and streamlined battle rules provide the strategy and depth that will satisfy hardcore players and add replay value.

The game is being developed for the DS; no release date was mentioned.