
With the madness of E3 over, Konami decided to send out a couple of nice screenshots from Fatal Inertia, showing off the game’s sense of speed through motion blur. Check them out:

One of the largest publishers from Europe, dtp today announced that it will be present at the Leipzig Games Convention that will take place in Germany from August 22-26.
“The Leipzig Games Convention is still the most important exhibition for us,” reads the press release. “Especially this year, because the E3 expo is, with all its changes, no longer an important place for many European publishers.”
This year the company will be showing off Overclocked, Reprobates, So Blonde, Memento Mori, Undercover: Dual Motives, Legend: Hand of God and more. All these games will be present at their booth F40 in Hall 2.
dtp will also hold other activities like autograph sessions and game presentations with well-known game developers at its booth. The company also notes that there will be some “important new announcements.”

We all know how cheap and easy it is to develop for the Wii. To make it even easier, Garage Games today announced that it will be licensing its Torque Game Engine out to studios developing for the Nintendo console.
Dubbed Torque on Wii, the engine is based on the popular PC development tools and will provide built-in support for the Wii controller, making it a complete package for both disc-based and downloadable Wii games.
Additionally, it also supports advanced graphical features on the console, including mesh rendering, environmental effects, as well as networked multiplayer support, collision detection, physics and more. In fact, the engine is currently being used by Pronto Games, who are using to power their Wii-exclusive The Destiny of Zorro.

The fifth and latest installment of popular Tom Clancy series Splinter Cell: Conviction will see the foray of Groove Addicts bring their brand of orchestral-electronic fusion to the game alongside composers Kaveh Cohen and Michael Nielsen.
“It’s the most definitive music I have heard to date for the series. I would go so far to call it ‘classic Splinter Cell,’ ” says Simon Pressey, Ubisoft Montreal’s Technical & Artistic Director of Audio.
Conviction is the latest in the series, having players go through a tough time as Sam is betrayed by his agency. The game will be out on PC and Xbox 360 this November.

Expanding its reach to casual gamers everywhere, PopCap Games has announced that it has acquired SpinTop Games. Both are casual games developers, with the latter having a “consumer online destination” for such games.
As per the announcement, SpinTop co-founders and executives Duncan Magee and Craig Hamilton will manage the company as a subsidiary of PopCap. The company adds to PopCaps portfolio with more than 250 top downloadable games, millions of customers and more.
“We’re happy to be adding SpinTop’s strong roster of casual games, a Vancouver studio and a direct-to-consumer portal to our existing business,” said David Roberts, Chief Executive Officer at PopCap. “The acquisition provides new publishing opportunities for SpinTop’s games, and strengthens a distribution partnership we established with SpinTop last year.”
“We’re thrilled to become part of the de facto leader in the casual games market,” said Duncan Magee, co-founder of SpinTop. “PopCap’s focus and outstanding track record of creating the biggest brands in the business made joining this winning team an easy decision for us.”
No financial details were disclosed.

Koch Media has announced that it has struck a distribution deal with Mindscape, which will see the release of 4 upcoming DS titles from the French publisher, including one based on the popular TV quiz show Deal or No Deal.
Other games include Pet Pals, Crazy Pig and Wild Horses. All titles are scheduled for release during Q4 2007.

Sending out a highly humorous press release, Kalypso Media today announced Star Assault, a space shooter for the PC. Here’s the deal:
When humankind took to the stars to search out new energy sources, rapid successes brought huge rewards in the advancement of travel, exploration and colonisation. Some thought they had taken it too far, they were right. In 2253 the human pioneers found themselves under brutal attack from the vicious alien race dubbed the Sparks. Cut off from Earth due to the destruction of their warp gate, their only route back, the intrepid explorers now must battle for their very survival, and maybe even a way home.A rich story-based campaign offers players the chance to pilot a star fighter and accomplish the death-defying missions against the Sparks. From humble beginnings in a small ship, players can work their way through the ranks, improve their skills and eventually command wingmen in battle. Complex opponent A.I. ensures you won’t be mastering any predetermined attack patterns, while real-time space jumps make getting from A to B just that bit faster.
Between missions, upgrading one’s fly machine is essential to avoid an early union with the great beyond. Shields, reactors and propulsion can be adjusted and replaced in order to stay one step ahead of the enemy. Weapons vary from lasers and rail guns to heat seekers and rockets to give you all the firepower you could possibly need to see off your grizzly foe. Star Assault will offer galactic battles to warm the hearts of any sci-fi shooter fan, and not an angry Colin Farrell in sight.
The game is set for release this September; it will retail for £20.

On the official Witcher website is word (in Polish) that the upcoming action-RPG has been delayed. Originally slated for release this Spring, the game has now been pushed back to October.
I believe the text details the reason for the delay, but my Polish skills are next to none, so I’ll have to stop here.

Today will see the release of Nintendo 64 RPG classic Paper Mario on Wii’s Virtual Console service. It will be playable with either the Gamecube controller or Wii’s classic controller and will be sold for 1000 Wii points ($10).
The service will also see the release of Silent Debuggers, a first-person-shooter originally released on TurboGrafx back in 1991. The game will be available for 600 Wii points.
Lastly, Balloon Fight for the NES will also be available. It will be sold for 500 Wii points and will be playable using any Wii controller.

Seeing as how this is the start of a new week, I’ve decided to fore go E3 news that I’ve missed posting last week and focus on the latest stuff.
Regular updates from today!
Also, the site was acting up earlier today. I had some backend issues with the tagging system, but it seems to have been worked out now.






















