March 10, 2007
LittleBigPlanet Announced
Posted at 11:32 pm in GDC 2007, PS3

Sony unveiled its Game 3.0 vision at GDC, saying that games will become more interactive and socially-connected than ever before. Supporting this, they announced LittleBigPlanet, a community-based game with an innovative concept behind it. Players are left on a blue and green planet scattered with individual plots - they must use their characters’ abilities to play, create and share what they build with other gamers on the PlayStation Network.

The LittleBigPlanet experience starts with players learning about their character’s powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve - requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings - the first step to sharing them with the whole community.

Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. There’s no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. When it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch - or can go and explore everybody else’s.

The game is being created by Media Molecule who were the guys behind Rag Doll Kung-fu. A demo for LittleBigPlanet is slated for release this Fall; the full game is expected early next year.

Below are the first screenshots from the title. More information on the game after the jump.



So, how does it work?

Key features: