Archive for November, 2006
New Game Wallpapers
Posted on Thursday, November 30th, 2006 in Site |
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I had been meaning to upload these wallpapers for quite some time now, but just couldn’t get around to doing it… until now.

Well, enjoy the following wallpapers derived from concept art, among other things. I take no credit for these wallpapers (except for the appropriate cropping) and would like to thank the artists for creating such awesome art for game development and for us - the fans.

All nine wallpapers below are in 1920×1200 resolution, suited for wide-screen monitors; they have also been formatted for display on the PSP.

As usual, please link back to this post when you want to share these wallpapers and please do not link directly to the images themselves.

Advent Rising
Widescreen | PSP

Killzone
Widescreen | PSP

More after the jump.
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600,000 People Playing With their Wii
Posted on Thursday, November 30th, 2006 in Wii |
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Nintendo proudly announced that it has sold over 600,000 Wii units across North America in its first eight days. Since its launch on November 19, the console has sold nearly one per second continuously, according to Nintendo. The company also mentioned that more than 75% of the gamers who bought the Wii also purchased The Legend of Zelda: Twilight Princess, making it the most popular Wii game at the moment.

“Even with sales already in excess of 600,000 units, demand continues to exceed supply, as it’s clear this is one of the ‘gotta-have’ products for the holiday season,” says Nintendo of America President Reggie Fils-Aime. “We’ve shipped retailers several times the amount of hardware the other company was able to deliver for its launch around the same time - and we still sold out. Given the inclusive nature of Wii game play, we’re seeing this new form of video gaming is already a huge hit with gamers and newcomers alike. It continues to be a phenomenal launch.”

Meanwhile, Sony cries in shame at the corner, having sold less than 300,000 units in its first week across both Japan and North America.

Killzone PS3 Update from Dutch Newspaper
Posted on Wednesday, November 29th, 2006 in PS3 |
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Remember the much-controversial E3 2005 trailer of Killzone PS3? Well, it’s been missing in action since then… until recently. None other than Dutch newspaper de Volksrant has word on the game, which is being called the most expensive production in Dutch history.

According to the paper, Guerilla Games’ PS3 project tops the budget of Paul Verhoeven’s WWII thriller Black Book; it cost more than 16 million Euros to make. Though no specific numbers were mentioned, Killzone director Arjan Brussee states that their budget tops that of the film and that it’s the “biggest multimedia project in Dutch history.”

Why is making Killzone PS3 such an expensive endeavor? Say hi to next-gen graphics - what used to take “someone a week now takes him a month,” said Brussee. The article states that 120 developers are currently working on the project and that it will be fully translated in 20 different languages. Downloadable content was also mentioned: the paper mentions that new “chapters” will be available through the PlayStation Network and that “the Killzone that is in stores is only the beginning,” according to Brussee.

Predictably, no release date was mentioned.

Ship Simulator 2006 Gets Add-on
Posted on Wednesday, November 29th, 2006 in PC |
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Lighthouse Interactive has announced plans to release on add-on for Ship Simulator 2006. It will feature 6 new ships, one of them a giant cruise ship capable of carrying thousands of passengers. All new ships in the expansion can be used to create new missions.

The add-on will be available by early February 2007; it will retail for €20 or £15.

Microsoft Working on X360 Price Drop
Posted on Wednesday, November 29th, 2006 in Xbox 360 |
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Yes, after thousands of persistent rumors and speculations, Microsoft has finally said it out loud: a price drop for the Xbox 360! In a report by Next-gen.biz, Robbie Bach of Microsoft stated that the company is currently thinking of how to “cost reduce the Xbox 360″ and that it is the “first order of business.”

He continues, stating the obvious fact that Microsoft had beat Sony to the market, which, in turn, favors them since they will have the “cost advantage”, “price more effectively” and “reach price points quicker.” Basically, they are going to take advantage of coming first to the market by pricing the Xbox 360 more competitively, making it more appealing to the price-conscious gamer.

Shadowrun Public Beta Underway
Posted on Wednesday, November 29th, 2006 in Xbox 360 |
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Following on the footsteps of the Halo 3 multiplayer beta, Microsoft has announced a public multiplayer beta testing program for Shadowrun. Although the game will be hitting both PC Windows Vista and Xbox 360, the beta, which is underway, is only limited to console participants, though they may expand the beta in the future.

Full instructions for joining the beta can be found after the jump.
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Garry’s Mod On Steam
Posted on Wednesday, November 29th, 2006 in PC |
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The mod behind my favorite comic of all time - Concerned - is going commercial on Steam. Garry Newman and Valve have announced plans to release Garry’s MOD via Steam. As expected, Garry is quite happy, and says that the release will have quite a few new features: “It has a bunch of new tools to play with (winches, hydraulics and hoverballs), totally new spawn menu and a few new Post Processing effects to play with. The great thing about Steam is that I can update really regularly, really easily - which is something I plan on doing - so expect more tools/gamemodes/stuff to come.”

It will be available starting today; to celebrate the launch, Valve will be offering a special bundle of Garry’s MOD plus Counter-Strike: Source for $25. The mod alone will cost $9.95.

LocoRoco Christmas Gift
Posted on Wednesday, November 29th, 2006 in PSP |
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Starting December 11, visitors to YourPSP.com will be able to download a “very special Christmas Gift” if they are LocoRoco fans. A whole new snow-covered level will be offered, featuring “flying sleighs, loveable reindeers and Christmassy characters.” There will also be a new Christmas song on offer, as well as new costumed characters, and more.

Death of the Air Guitar
Posted on Wednesday, November 29th, 2006 in Oddities, PS2 |
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I’ll let the press release itself do the talking:

Friday 24th November/… Family and friends of the air guitar yesterday paid their final respects as it was cremated in an East London funeral parlour.

As the funeral party tearfully took their seats, a church organist and choir performed classic rock hymns such as ‘More Than a Feeling’ and ‘Heart-Shaped Box’. The guitar-shaped coffin was lead in by three female gothic pallbearers, and a rock vicar delivered an impassioned tribute to the once-great fictional instrument. Following the service, the air guitar coffin was cremated as a Slash lookalike played an emotional solo.

Mourner Anna Starr, 24, of South London, said: “There was not a dry eye in the house. The moving service really captured the spirit of the air guitar as it played its final note before ascending the ‘Stairway to Heaven’.”

The air guitar died this week as its 21st Century replacement was born: Guitar Hero II® for the PlayStation 2 computer entertainment system, which hits stores today. Rather than pretend playing air guitar riffs using fingers and thin air, Guitar Hero II lets anyone look and feel like a true rock star. The video game uses interactive music technology and the Guitar Hero SG® Controller, modelled after the Gibson® SG guitar, to allow players to thrash along to more than 40 rock classics including ‘Sweet Child O’ Mine’, ‘Freebird’ and ‘Message in a Bottle’.

Following the service, the funeral party moved to the wake, where the air guitar’s life was celebrated and remembered. Top rock artists White Rose Movement and LunarMile provided the entertainment, as the evening moved from a tearful wake into a raging party. Mourners then cranked up the volume as they rocked out to Guitar Hero II till the wee hours of the morning.

“The air guitar had a good innings,” added, Chris Tufnell, 23, St Albans, “but all things must come to an end. The fact is, there’s really no place for the air guitar any more in this PlayStation generation. Strap on your Guitar Hero SG controller and rock out.”

If that didn’t tickle your funny bone, these pictures from the event will:

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Demos and Patches
Posted on Wednesday, November 29th, 2006 in Demo, PC, Patch |

Patches:

Demos:

Shipped Gold
Posted on Wednesday, November 29th, 2006 in PC, PS2, Xbox 360 |

Shipped:

Gold:

Dark Sector Teaser Trailer, Screenshots
Posted on Wednesday, November 29th, 2006 in PS3, Videos, Xbox 360 |
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The third teaser trailer for Dark Sector has been released, showing another re-invention of the original sci-fi title. Available in HD and SD resolutions, the teaser can be downloaded from the game’s official website which, after almost 3 years, still hasn’t matured into a full site, though it is now host to an official developer blog.

A couple of screenshots from the re-imagined Dark Sector are available on 3D Gamers.

Dark Sector

Vision Game Engine on PS3
Posted on Wednesday, November 29th, 2006 in PS3 |
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One more middleware tool for PS3 developers is now available: Trinigy’s Vision Game Engine. The company has announced that it has concluded a Tools & Middleware License Agreement with Sony to offer the game engine for licensing to potential game developers.

The Vision Game Engine helps game creators bring more shiny graphics onto the screen while at the same time reducing development costs. Companies like Atari, Take 2 and Threewave have used the engine for powering their games, ranging from first-person shooters to MMOGs.

Two Koei PS3 Titles Go 360
Posted on Tuesday, November 28th, 2006 in PS3, Xbox 360 |
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According to a revelation by Microsoft Japan, two previously PS3-exclusive titles will be making their way over to the Xbox 360. Two games by Koei - Bladestorm: The Hundred Years War and Fatal Inertia - has gone multi-platform, following on the footsteps of titles such as Assassin’s Creed.

Fatal Inertia, in development at Koei Canada, is a futuristic high-speed racer which was initially pegged as a PS3 launch title. Omega Force, the studio behind the Dynasty Warriors series, is working on Bladestorm which was also thought to be a launch title.

Harry Potter and the Order of the Phoenix Game Announced
Posted on Tuesday, November 28th, 2006 in DS, GBA, PC, PS2, PS3, PSP, Wii, Xbox 360 |
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Making his flight over to the now-current-generation platforms is Harry Potter. EA has announced that the Harry Potter and the Order of the Phoenix game is in development and is scheduled for a July 2007 release to coincide with the upcoming film adaptation.

“Harry Potter and the Order of the Phoenix is the first in the franchise that we have developed for the next generation consoles,” said Harvey Elliott, Executive Producer at EA UK. “Together with current generation versions, we are creating an immersive and, above all, faithful Harry Potter experience that will both accurately reflect the world showcased in the film and also delight fans of all ages.”

The game will let players explore the many locations of Hogwarts in minute detail, while playing out the story from the book. Players will have the ability to play as multiple characters, including the titular character himself, Dumbledore and Sirius Black.

In development at EA’s UK Studio, the team behind the previous games in the series, Order of the Phoenix will be released for the PS3, Xbox 360, Wii, PS2, PSP, DS, GBA and PC.

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