August 29, 2006
Warhound Announced
Posted at 9:47 pm in PC
Tags: , , ,

Techland has announced Warhound, an upcoming first-person shooter that puts players in the role of a mercenary cleaning up the world of evil. Scoop:

Warhound is an FPP shooter where you make a career of the elite mercenary. When you are not working, you get new licenses and improve. When at work, you take part in the hottest world conflicts

Because you are a Warhound - an elite mercenary on the side of good.

The choice is yours. You’ve got a laptop and a map of the world. Presidents, businessmen, and ordinary people ask you for help where nothing more can be done officially. You choose a mission, then fly, clean and disappear. You get the reward and nobody knows anything.

Will you lead your carrier to reach the top?

GAME FEATURES

  • Manage your carrier. SOS messages come from many places. Freely plan you way of a mercenary.
  • Develop your skills. Gain the license of an Alpinist to climb harder and harder rocks, learn to operate new vehicles - from jeep to tanks and boats; practice shooting and test weapons on your own firing ground.
  • Fight the way you want. Each mission has a number of ways to reach the goal. The number depends on your abilities.
  • Go back to where you already fought. Enemies are like weed which revive in uncultivated soil. Many missions can be repeated many times.
  • Manage your equipment. Buy better weapons and trade the equipment found on the battleground.
  • Use the intelligence service. Buy information that will allow you to learn more about your enemy.
  • Specialize. By completing tasks of given type you become a specialist. Build your reputation which will bring you new orders and will open the way to the top of the ranking.
TECHNICAL FEATURES
  • Support for all modern per-pixel lighting and rendering techniques, including:
    • 64-bit color High Dynamic Range rending pipeline
    • virtual displacement mapping, multi-bump mapping,
    • wide range of post-processing effects (depth-of-field, light blooms, refraction, heat distortion)
    • high quality pre-computed lighting with ambient occlusion
    • pre-computed shadow masks, omni-projector lights

  • High quality Spherical Harmonics Lighting
  • Outdoor light scattering simulation
  • Dynamic shadows based on global hierarchical shadow-maps using hardware shadow mapping
  • High quality character models built from high-poly meshes using normal maps (bump mapping)
  • Multi-morphtarget facial mimics
  • Accurate simulation and animation of vegetation, fumes and smokes - reaction to wind, moving object, etc.
  • Global Physics simulation system including the simulation of:
    • rigid body dynamics, clothes, next generation muscle-skeleton ragdoll
    • natural phenomena simulation: fire, smoke, liquid, electricity and wind effects,
    • objects properties influence with liquids
    • surface parameters such as friction

  • Effective and easy to use authoring tools
  • Real time multi-layer foliage generation

The game is yet to carry a release date.