
Leaving many fanboys breathless at E3, Nintendo announced Super Smash Bros. Brawl for the Wii, revealing that it will feature many characters from the world of various Nintendo games.
Meta Knight, the sword-wielding nemesis from Kirby; the angelic archer from Kid Icarus; Zero Suit Samus, Metroid’s heroine sans versatile armor; and Wario were all shown to be playable in the game. The last character was seen demonstrating a “noxious attack of gastronomic proportions.”
The game will also include Solid Snake, the protagonist of the hugely popular Metal Gear Solid series.
No other details were mentioned, but quite a few screenshots were released. Enjoy:
These wide-screen shots were released too:

This year’s E3 was all-out crazy, thanks to Sony and Nintendo fully unveiling their consoles, and Microsoft announcing their second wave of games for Xbox 360, as well as Halo 3. Now that the event is over, ESA, the organizer, sent word that the expo had had more than 60,000 attendees, which is surprising since last year’s E3 saw more than 70,000 visitors.
Even though there were lesser people this time, E3Insider.com, the expo’s official consumer site, had attracted double the number of visitors since last year. The site received nearly 1.5 million visits during the three days of the show. It was offering DVD-quality video broadcasts, photos from the show, as well as behind-the-scenes action at the LA Convention Center where the event was held.
E3 2007 has been scheduled for May 16-18, 2007, in Los Angeles.

Black Bean Games sends word that they have launched the Supreme Ruler 2010 website, offering information and media from the upcoming geo-political simulation.
Supreme Ruler is based in a chilling yet realistic near future. Following the collapse of the UN the power struggle to fill that void brings the human race to the brink of World War 3. You are the leader of a nation and only one decision rests on your shoulders; how best to tame this unruly world.Supreme Ruler’s massively in depth economic, political and military structure means that players will have millions of possible solutions to each scenario all accessed through intricate yet easily accessible and intuitive menus.
Supreme Ruler 2010 is sure to be a hit with anyone who has ever said “I should be running this Country” or “I could do better!” now is their chance to prove it.

Official information on Indiana Jones 2007 (screenshots) has been revealed.
Indiana Jones returns for his most incredible interactive expedition ever. Set in 1939, this epic, original Indy story - the first from LucasArts with direction from George Lucas - puts you in the fedora of the legendary adventure hero as he unravels the clues found in ancient artifacts spanning the globe. From San Francisco’s Chinatown to the world’s most sacred ground, Indy must use his fists, whip and trusty revolver to fight through ruthless opposition and piece together a mystery of biblical proportions.Indiana Jones 2007 debuts the revolutionary new euphoria technology from NaturalMotion, which delivers never-before-seen lifelike action and awareness to every character in real time - so you’ll never see the same thing twice. For the first time ever, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly and resulting in a different payoff every single time. This next-gen technology imbues Indy and his opponents with unparalleled environmental awareness and survival instincts. They’ll stumble, then attempt to maintain their balance; brace themselves for falls, then get back up; and reach for nearby ledges when falling. Each action results in an authentic, varied performance every time.
With LucasArts’ completely interactive Hot Set™ environments, every setting in Indiana Jones 2007 is open-ended and completely destructible in a way that only next-generation consoles can deliver. Use your wits and daring to make each spring-loaded environment a weapon as you dispense of foes in clever and unexpected ways. Also, embark upon thrilling chase sequences that remain true to the spirit established in scenes such as Indy’s pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in The Temple of Doom, and the free-for-all aboard the tank in The Last Crusade.
- This epic, original story written with direction by George Lucas - a first for Indiana Jones games - takes place during Indy’s prime in 1939, one year after the events of Indiana Jones and The Last Crusade, at a time when the Nazis are embarking upon their attempt to conquer Europe.
- Use your fists, whip and trusty revolver to take on enemies and experience a down-and-dirty fight like only Indiana Jones delivers.
- New technologies such as euphoria (a behavioral simulation engine from NaturalMotion) and Digital Molecular Matter (a breakthrough in environmental interaction by Pixelux Entertainment) combine to revolutionize the feeling of realism in a game without the limitations of traditional animation, ensuring a completely unique experience every time.
- For the first time ever, euphoria enables interactive characters - from Indiana Jones himself to the foes he pulverizes - to move, act and even think like actual human beings without canned animations dictating their movements. Characters move and adapt realistically to their given situations on the fly, resulting in a series of experiences and payoffs that will never be the same twice.
- Thanks largely to DMM, each open-ended Hot Set area allows you to interact with destructible environments that only next-generation consoles can deliver. Every encounter is a dynamic, spring-loaded scenario primed for creative destruction.
- Face off against one of Indiana’s most hated longtime rivals, reunite him with old friends, and meet more of his most trusted allies throughout the world.
- Indiana Jones 2007 is LucasArts’ first internally developed title for next-generation consoles, and it represents the first collaboration of talents and technology between LucasArts and Industrial Light & Magic, two companies now finally under one roof at the new Letterman Digital Arts Center in San Francisco’s Presidio district.
The game is being developed for the PS3 and Xbox 360 to be released next Summer. A version of the game will be developed by an external studio for the PS2, PSP and DS for release sometime next year.

In LucasArts’ second announcement, the company announced ThrillVille, an action-adventure-simulation in the works at Frontier Developments. The game will have players creating a theme park - customizing it, interacting with its guests and, best of all, riding into the rides created.
The game will support four-player party games, from bumper cars to arcade shoot-em-ups. It will also let players tour their parks on foot, “chatting and joking” with other guests to help them out and make sure they’re enjoying the virtual rides.
Thrillville combines elements of simulation, party games and social interaction like nothing before it, all in one of the most console-friendly theme park titles ever to be released. Its charming, laugh-out-loud story centers around you and the theme park you’ve inherited from your eccentric Uncle Mortimer. Only by keeping your guests happy and completing most of the hundreds of missions they present can you stave off the threat posed by the nefarious Globo-Joy corporation.
- Build, manage, ride, customize and socialize your way through the five theme parks you’ve created. Play with your friends in the park of your dreams.
- Thrillville boasts the simplest, most intuitive development tools available for all 75-plus ride types, from wooden, corkscrew and inverted coasters to merry-go-rounds, trains and all your favorite carnival rides.
- Complete up to 150 missions so that you can you retain Uncle Mortimer’s legacy and fend off the threat of Globo-Joy.
- Midway games are more than simple props for your park - you can actually play them! Of the 22 available, 18 are multiplayer, 16 can be placed wherever you want them, and 10 can be customized to your liking.
- Examples of midway games include bumper cars, saucer soccer, remote-control cars, shooting gallery, mini-golf, rhythm challenges, arcade-style shoot-’em-ups and puzzlers, and much more.
- Interact and develop a relationship with any guests you see wandering about. Listen to and address their unique concerns about your park, joke with them, and even help a guest impress his crush by winning that special prize.
- Explore 15 different themed areas spread across five theme parks, such as Pirates Gone Wild, Gold Rush, Ancient Treasures of Egypt and Moon Base.
- Spend hours customizing every aspect of your park, or let the game assist you as you play the midway games, chat with guests and move the story along.
- Customize your own playable character’s gender, head, body, clothes, skin tone and accessories.
- “Coaster cam” lets you experience the thrill of every speedy turn and stomach-churning drop your roller coasters have to offer.
- PSP version includes completely unique missions not found in the console versions. It also features ad-hoc Wi-Fi play, and players can share items such as their own unique track and coaster designs.
- Thrillville’s focus on what you do in your amusement park - not just designing the park itself - makes it a theme park game truly designed
- with the console and handheld gaming experience in mind.
Being developed for PS2, PSP and Xbox, ThrillVille will be thrilling players this Fall.

In the first of LucasArts’ trio of announcements from E3, the company announced Traxion, a rhythm/arcade game for the PSP. The unique thing about the game is that it will use MP3s stored on your PSP, analyzing it and creating personalized experiences based on the music; Traxion will also come with loaded music.
Scoop:
- Play along as Traxion analyzes your choice of tunes to generate unique gameplay, new challenges and custom levels.
- A variety of arcade-style games, light show effects, and interactive displays bring your music to life.
- You can experiment with your music library to get high scores, play along to your favorite album, or just dip into a quick song while waiting for the bus.
- When using your own MP3 files, change games at any time with no break in the music, or change songs in the middle of a game you’ve already begun. You can also play a single game continuously over multiple MP3 files or automatically switch games with each new track. You’re always in control!
- Each of the 20-plus games features its own specific goals and challenges. A few of them include the following:
- Vortex: Switch left and right between lanes as you guide a bouncing ball down a twisting, swooping, diving musical staff. Avoid obstacles and collect notes that arrive in time with the music.
- Beatdrop: Destroy colored blocks at the top of the screen by adding more from the bottom. Plan ahead and create longer chains of blocks, or cause combo-boosting cascades of well-placed blocks. Watch out! The wall is continually rebuilt from above as more beats arrive.
- Karate-oke: Fight your music in this collage-based parody of classic martial arts films. Use a combination of three different attacks and defensive stances to fight a series of musically generated opponents.
- In addition to more than 20 games, Traxion also serves as a music organizer for your PSP. Customize your playlists and categorize your tracks by band, album name and genre.
Traxion is slated for release this Fall.

Some screenshots have been released for Tony Hawk’s Downhill Jam which is exclusive to Wii:
Activision also released these demonstration shots, along with appropriate descriptions, to show off the game:
Boosting in Machu Picchu: Players initiate boost by giving the Wii controller a quick move forward.
Hangtime in San Francisco: Players can tilt the Wii controller to change the direction coming off of sticker slap.
Downhill grind in San Francisco: By tilting the Wii controller the player balance their grind.
Launching in San Francisco: To clear large obstacles, players can move the Wii controller forward to boost off of jumps.
Maneuvering in San Francisco: The Wii controller allows precision turning for avoiding obstacles.
Just look at those models! If the game is anywhere near as fun as they make it to be, I’m gonna be the first in line for Wii!




High-resolution screenshots from Tony Hawk Project 8, the next-gen entry in the popular skateboarding series:


Screenshots from F.E.A.R. Extraction Point, the first expansion pack to the horror-shooter from Monolith:





















































